Get out of the “ruts” in life with a little FUN.
Welcome to the Game section of 7th Image Coaching™
Here you can find games and other uses for the 7th Image Color Meditation deck.
If you do not yet have a Color Meditation Deck, you purchase one here:
Although the Color Meditation Deck can be used in many way that are unique to your personal study, meditation, concentration, and healthy pattern development, we are providing this page to spark an additional element of color fun.
Each of the following games will help you learn color order, meaning, & chakra locations. In additions these games can help balance the Mental, Emotional, Physical, and Spiritual systems to bring a more harmonious and balanced life experience.
Colored Pigs (2-7 players)
(Builds spacial awareness while focusing on tasks)
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- This game requires four color cards of one style for each person playing. For example, with seven players you could use 4 colors of solid color, balance, photo, location, shape, number, sound styles (28 cards). With four players you would still only use 4 colors but could just use the location, shape, number, sound styles (16 cards).
- The cards are shuffled and dealt out to the players so that everyone has four cards.
- All players simultaneously place one unwanted card face down to their left, and then pick up the card that the player to their right has placed. Then they do the same again, and continue until someone collects four of a kind (i.e. all 4 colors of the same style).
- There are no turns – the passing happens as fast as the players wish, but during the play cards must only be passed one at a time, and you must never have more than four cards in your hand at one time. You are not allowed to pick up a new card from your right-hand neighbour until you have reduced your cards to three by discarding one to your left.
- If you manage to collect four of a kind, you do not say anything. Instead you quietly touch the end of your nose with your index finger and stay in that position. As soon as one player touches his or her nose, all the other players may do the same, even if they do not have four of a kind themselves. The last player to touch his or her nose gets a “pig letter”. (IE: First P, then I, then G) It is surprising how players will sometimes continue to study their cards for quite a long time, not noticing that everyone else is touching their noses.
- First letter is P, then I, then G. Once a person has spelled PIG, they are out of the game. However, they can talk and distract other players. If any remaining player answers or talks to a “pig” player, they also become a pig player and are out of the game.
- Last one playing wins.
War (2 players)
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- Cards are ranked high to low in this order: purple, indigo, blue, green, yellow, orange, red.
- Shuffle and divide the cards evenly face down. The extra card (49) is placed in the middle as a bonus card for round one. This means the first winner gets three cards (the two played cards + the bonus card).
- Each player lays down a card at the same time.
- Highest card wins. For example, any blue card will win any green, yellow, orange, or red card. The color is important, the card style is not.
- Tie: Each player lays a card face down and then a second card face up. Winner takes all 6 cards. (Do this again if there is another tie.)
- When you run out of card, shuffle the cards you have won and continue play with these cards until one player has zero cards in their winning stack.
- Person who has all 49 cards at the end wins.
Solitaire Color (1 player)
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- Setup: This games uses the full deck and starts with 7 columns.
- Row 1 has 6 face down cards in the first 6 columns, and one card face up in the 7th column.
- Row 2 has 5 face down cards in the first 5 columns, and one card face up in the 6th column. No additional cards are placed in the 7th column.
- Row 3 has 4 face down cards in the first 4 columns, and one card face up in the 5th column. No additional cards are placed in the 6th & 7th columns.
- Row 4 has 3 face down cards in the first 3 columns, and one card face up in the 4th column. No additional cards are placed in the 5th – 7th columns.
- Row 5 has 2 face down cards in the first 2 columns, and one card face up in the 3rd column. No additional cards are placed in the 4th – 7th columns.
- Row 6 has 1 face down card in the first 1 columns, and one card face up in the 2nd column. No additional cards are placed in the 3rd – 7th columns.
- Row 7 has 1 card face up in the 1st column. No additional cards are placed in the 2nd – 7th columns.
- The remaining cards are held face down in a stack. This is the pile.
- Remember to rank by color card, not style card (e.g. you would play one set as style “shapes” ranked in red, orange, yellow, green, blue, indigo, & purple.)
- Purple is the highest card and red is the base card.
- Top stacks start with red up to purple, and must all be the same style card.
- In the playing field, cards stack from high (purple) down. A lower color card, of a differing card style, can lay on top of the next higher color. For example: A yellow shape card can play on top of any green card except a green shape card. Likewise, a blue chakra card can play on any indigo card except the indigo chakra card. Remember the card style must differ from the card it’s played on. (Early on, it may be easiest to play with the card upside down so you can see the color logo more easily.)
- Purple cards can move to any empty space.
- Move any cards as outlined above, with the goal to build top stacks for each card style. These stacks are placed above the play field and must start with a red card on the bottom followed by orange, yellow, green, blue, indigo, and purple of the same style card.
- When no moves are available in the playfield, the player turns over three cards from the pile. The player can only play the top revealed card. If this card is unplayable, then all three cards are discarded and three more cards are turned over. When the pile is empty, the player picks up the discard pile, turns them upside down without shuffling, and continues to draw three cards.
- The game is won if all 7 style card stacks are completed before running out of moves.
- Setup: This games uses the full deck and starts with 7 columns.
Flash Cards (1-2 players)
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- Flash a color card and have the other player say the location, shape, number, sound, or trait from the balanced card associated with that color.
Group Flash Feud (2 teams)
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- Flash a color card. First person to yell out a fact about that color gets the chance to win the card.
- Their team then gets the chance to name the number, shape, sound, location, photo & a trait from the balanced card.
- If they cannot name them all, the opposite team can steal by naming something the first team forgot.
- If no steal happens then the first team gets the point, if a steal occurs then the stealing team gets a point.
Say It Easy (1 Player)
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- Flip a card and say the card’s color and card trait.
Say It Hard (1 Player)
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- Flip a card and say the color’s opposite. Opposites are noted on the balance card as the color that brings overpowering energy down into balance (the color of the down arrow).
- Opposites are red & green, orange & blue, yellow & indigo, and purple balances with all other colors except another purple.
49 Card Pickup (Group)
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- Shuffle the deck.
- Toss the deck into the air and let them fall.
- What color was face up the most? That is your color of the day.
- Alternately if playing with a group, say the color you see first.
- Look around the room and to find more evidence of that color.
- Now you get to pick up 49 cards. Lucky you!
Stack Drop (Anyone who wants to play)
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- Shuffle the entire deck.
- Hold the full deck in one hand (hand on top, cards held by fingers on the sides).
- Slowly let the cards begin to fall.
- Mid-deck (or whenever you feel like it), stop the cards from falling.
- Turn over the deck to reveal what card you stopped on.
- That is your card for today. Watch for that color, sound, shape, number… in your environment.
- Write down your three favorite places it showed up in your day.
Slap (2 players)
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- Shuffle and divide the cards evenly face down. The extra card (49) is placed in the middle to start the first stack.
- Take turns alternately laying down cards until a word card is played (or a sandwich happens (see below).
- Sandwich happens when two matching card types are laid on top of each other (e.g. two shapes, two sounds, two numbers….).
- When a word card or a sandwich is played, the first person to slap their hand on the pile of cards gets the full pile.
- If you run out of cards, shuffle the cards you have won and play those.
- Person who has all 49 cards at the end wins.
Color Phases (Group)
This is a simple type of round game which can be played by a large number of people. Variants date back to the 17th century, maybe earlier.
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- The deck is shuffled and one card is placed face up in front of each player. This is your balance card for the round.
- Another card is dealt to each player and is held hidden from all other players.
- Player to the left of the dealer goes first. At your turn you can hold your card or try to swap it with your neighbour, the aim being to end with the color of card opposite to your balance card. Opposites are red & green, orange & blue, yellow & indigo, and purple balances with all other colors except another purple.
- The round continues until each player has had a turn to hold or trade.
- At the end of the round, if you ended with a card that is not opposite to your balance card, then this round’s card is placed on top of the balance card and becomes the new balance card for the following round.
- If your card is an opposite color to your balance card, then both cards are placed in a WIN pile and your new balance card is either the card immediately under your last balance card (if you have one) or a new balance card is drawn from the deck.
- Note: If you end with a purple in your hand when you already have a purple balance card, you must remove your last matched pair from your win pile and place them at the bottom of your balance pile. If you have no wins then draw two cards from the deck and place them at the bottom of your balance pile.
- When the deck is exhausted, the player with the most cards in their win pile wins.